#include "stdafx.h"
#include "GameplayMenuSystem.h"

GameplayMenuSystem::GameplayMenuSystem(TileWorld& world) : m_world (world)
{
}

GameplayMenuSystem::~GameplayMenuSystem()
{
}

bool GameplayMenuSystem::Init(GameEngine& gameEngine)
{
    return true;
}

bool GameplayMenuSystem::Update(GameEngine& gameEngine)
{
    return false;
}

void GameplayMenuSystem::Destroy(GameEngine& gameEngine)
{
}